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Events

The Hole from Hell is an inconvenient event that strikes some players.

The player is notified of what sounds like an earthquake, and is told that a farmer wishes to show them something. That something turns out to be a gaping hole in the earth on the farmer's field, spewing fire and making wailing noises. The player is asked to deal with the hole, and if actions are taken, the player can either 1) attempt an exorcism, 2) feed it cattle or 3) fill it stones. None of them will likely work.

As the player attempts to deal with the hole, they are given the "Hole from Hell" modifier or a related modifier that lessens monthly peity and general opinion. The more the player tries before giving up, the worse the modifier seems to be.

The conditions for the event are found in legends_events.txt and is described as:

### GATES OF HELL ###

#Gates of Hell - A strange gap has opened
narrative_event = {
    id = 10100
    title = "EVTNAME10100"
    desc = "EVTDESC10100"
    picture = GFX_evt_pagan
   
    is_playable = yes
    min_age = 20
    max_age = 100
    capable_only = yes
    prisoner = no
   
    trigger = {
        war = no
        in_command = no
        NOT = {
            has_character_modifier = flaming_gap
        }
        NOT = {
            has_character_modifier = gates_hell
        }
        NOT = {
            has_character_modifier = wailing_gap
        }
        NOT = {
            has_character_modifier = exorcism_gateshell
            has_character_modifier = cattle_gateshell
            has_character_modifier = sacrifice_gateshell
        }
    }
   
    mean_time_to_happen = {
        months = 10000
       
        modifier = {
            factor = 0.5
            trait = wroth
        }
       
        modifier = {
            factor = 1.5
            trait = chaste
        }
    }
   
    option = {
        name = "EVTOPTA10100" #Ignore it
        add_character_modifier = {
            name = flaming_gap
            duration = 730
        }
        if = {
            limit = {
                NOT = {
                    trait = slothful
                }
            }
            random = {
                chance = 25
               
                add_trait = slothful
                hidden_tooltip = {
                    character_event = {
                        id = 38251 #Notify Slothful
                    }
                }
            }
        }
        if = {
            limit = {
                trait = slothful
                NOT = {
                    trait = content
                }
            }
            random = {
                chance = 25
               
                add_trait = content
                hidden_tooltip = {
                    character_event = {
                        id = 38279 #Notify Content
                    }
                }
            }
        }
    }
   
    option = {
        name = "EVTOPTB10100"
        add_character_modifier = {
            name = flaming_gap
            duration = 730
        }
        narrative_event = {
            id = 10101
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10101"
        }
    }
}

#Flames and fiery stones!
narrative_event = {
    id = 10101
    title = "EVTNAME10101"
    desc = "EVTDESC10101"
    picture = GFX_evt_pagan
   
    is_playable = yes
    min_age = 20
    max_age = 100
    capable_only = yes
    prisoner = no
   
    trigger = {
        war = no
        in_command = no
        has_character_modifier = flaming_gap
    }
   
    mean_time_to_happen = {
        months = 12
       
        modifier = {
            factor = 0.5
            trait = lustful
        }
       
        modifier = {
            factor = 1.5
            trait = kind
        }
    }
   
    option = {
        name = "EVTOPTA10101" #Keep ignoring it
        remove_character_modifier = flaming_gap
        add_character_modifier = {
            name = wailing_gap
            duration = 730
        }
        location = {
            add_province_modifier = {
                name = peasants_upset
                duration = 730
            }
        }
    }
   
    option = {
        name = "EVTOPTB10101"
        remove_character_modifier = flaming_gap
        add_character_modifier = {
            name = wailing_gap
            duration = 730
        }
        narrative_event = {
            id = 10102
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10102"
        }
    }
}

#Wailings, screams and cries for help seems to emit from the burning gap
narrative_event = {
    id = 10102
    title = "EVTNAME10102"
    desc = "EVTDESC10102"
    picture = GFX_evt_pagan

    is_playable = yes
    min_age = 20
    max_age = 100
    capable_only = yes
    prisoner = no
   
    trigger = {
        war = no
        in_command = no
        has_character_modifier = wailing_gap
    }
   
    mean_time_to_happen = {
        months = 12
       
        modifier = {
            factor = 0.5
            trait = lustful
        }
       
        modifier = {
            factor = 1.5
            trait = kind
        }
    }
   
    option = {
        name = "EVTOPTA10102" #Keep ignoring it
        remove_character_modifier = wailing_gap
        add_character_modifier = {
            name = gates_hell
            duration = 730
        }
    }
   
    option = {
        name = "EVTOPTB10102"
        remove_character_modifier = wailing_gap
        add_character_modifier = {
            name = gates_hell
            duration = 730
        }
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

#Close the gap
narrative_event = {
    id = 10103
    title = "EVTNAME10103"
    desc = "EVTDESC10103"
    picture = GFX_evt_pagan

    is_playable = yes
    min_age = 20
    max_age = 100
    capable_only = yes
    prisoner = no

    trigger = {
        war = no
        in_command = no
        has_character_modifier = gates_hell
        NOT = {
            has_character_flag = choose_solution_gh
        }
    }
   
    mean_time_to_happen = {
        months = 12
    }
   
    option = {
        name = "EVTOPTA10103" #By using exorcism
        trigger = {
            religion_group = christian
        }
        set_character_flag = choose_solution_gh
        narrative_event = {
            id = 10104
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10104"
        }
    }
   
    option = {
        name = "EVTOPTB10103" #By feeding it cattle
        trigger = {
            treasury = 50
            NOT = {
                trait = greedy
            }
        }
        set_character_flag = choose_solution_gh
        narrative_event = {
            id = 10105
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10105"
        }
    }
   
    option = {
        name = "EVTOPTC10103" #By rolling down stones into it
        set_character_flag = choose_solution_gh
        narrative_event = {
            id = 10106
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10106"
        }
    }
   
    option = { #By sacrificing what the city held to be most dear
        name = "EVTOPTD10103"
        trigger = {
            any_child = {
                is_abroad = no
                prisoner = no
                is_alive = yes
                age = 10
                NOT = {
                    age = 20
                }
            }
        }
        random_child = {
            limit = {
                is_abroad = no
                prisoner = no
                is_alive = yes
                age = 10
                NOT = {
                    age = 20
                }
            }
            set_character_flag = human_sacrifice
        }
        set_character_flag = choose_solution_gh
        narrative_event = {
            id = 10107
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10107"
        }
    }
}

#By using exorcism
narrative_event = {
    id = 10104
    title = "EVTNAME10104"
    desc = "EVTDESC10104"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10104"
        random_list = {
            90 = {
                set_character_flag = gate_exorcism
                narrative_event = {
                    id = 10108
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10108" #It worked!
                }
            }
            10 = {
                narrative_event = {
                    id = 10109
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10109" #It didn't work!
                }
            }
        }
    }
    option = {
        name = "EVTOPTB10104"
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

#By feeding it cattle
narrative_event = {
    id = 10105
    title = "EVTNAME10105"
    desc = "EVTDESC10105"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10105"
        treasury = -50
        random_list = {
            90 = {
                set_character_flag = gate_cattle
                narrative_event = {
                    id = 10108
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10108" #It worked!
                }
            }
            10 = {
                narrative_event = {
                    id = 10109
                    days = 30
                    tooltip = "EVTTOOLTIP10109" #It didn't work!
                }
            }
        }
    }
    option = {
        name = "EVTOPTB10105"
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

#By rolling down stones into it
narrative_event = {
    id = 10106
    title = "EVTNAME10106"
    desc = "EVTDESC10106"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10106"
        random_list = {
            90 = {
                set_character_flag = gate_stones
                narrative_event = {
                    id = 10108
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10108" #It worked!
                }
            }
            10 = {
                narrative_event = {
                    id = 10109
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10109" #It didn't work!
                }
            }
        }
    }
    option = {
        name = "EVTOPTB10106"
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

   
#By sacrificing what the city held to be most dear - child dies
narrative_event = {
    id = 10107
    title = "EVTNAME10107"
    desc = "EVTDESC10107"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10107"
        random_child = {
            limit = {
                has_character_flag = human_sacrifice
            }
            clr_character_flag = human_sacrifice
            death = {
                death_reason = death_execution
                killer = ROOT
            }
        }
        random_list = {
            90 = {
                set_character_flag = gate_human_sacrifice
                narrative_event = {
                    id = 10108
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10108" #It worked!
                }
            }
            10 = {
                narrative_event = {
                    id = 10109
                    days = 5
                    random = 10
                    tooltip = "EVTTOOLTIP10109" #It didn't work!
                }
            }
        }
    }
    option = {
        name = "EVTOPTB10107" #I changed my mind!
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

#It worked!
narrative_event = {
    id = 10108
    title = "EVTNAME10108"
    desc = "EVTDESC10108"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10108"
        trigger = {
            has_character_flag = gate_exorcism
        }
        remove_character_modifier = gates_hell
        clr_character_flag = choose_solution_gh
        add_character_modifier = {
            name = exorcism_gateshell
            duration = 1825
        }
    }
    option = {
        name = "EVTOPTB10108"
        trigger = {
            has_character_flag = gate_cattle
        }
        remove_character_modifier = gates_hell
        clr_character_flag = choose_solution_gh
        add_character_modifier = {
            name = cattle_gateshell
            duration = 1825
        }
    }
    option = {
        name = "EVTOPTC10108"
        trigger = {
            has_character_flag = gate_stones
        }
        remove_character_modifier = gates_hell
        clr_character_flag = choose_solution_gh
        add_character_modifier = {
            name = stones_gateshell
            duration = 1825
        }
    }
    option = {
        name = "EVTOPTD10108"
        trigger = {
            has_character_flag = gate_human_sacrifice
        }
        remove_character_modifier = gates_hell
        clr_character_flag = choose_solution_gh
        add_character_modifier = {
            name = sacrifice_gateshell
            duration = 1825
        }
    }
}

#It did not work!
narrative_event = {
    id = 10109
    title = "EVTNAME10109"
    desc = "EVTDESC10109"
    picture = GFX_evt_pagan
   
    is_triggered_only = yes
   
    option = {
        name = "EVTOPTA10109" #Crap! Try something else
        prestige = -15
        clr_character_flag = choose_solution_gh
        narrative_event = {
            id = 10103
            days = 5
            random = 10
            tooltip = "EVTTOOLTIP10103"
        }
    }
}

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