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Structures-holdings

How to manage holdings efficiently and more read Guide on Holdings

The base of the economy in Crusader Kings II are holdings - great medieval castles, temples, trade posts and medieval cities. These are present in each province, or county, and you can build new ones.

Holdings come in 4 types:


Icon Description

Modifiers

Placeholder city

City, managed by mayors

Cities are managed by mayors, who are usually elected and change from time to time. Cities are good for taxes and income, not so much for raising levies.

tax_income = 12
light_infantry = 75
archers = 40
galleys = 5
fort_level = 0 land_organisation=0.2
Placeholder castle

Castle

Castles are great defensive structures, able to raise the most soldiers for your wars, though they are not so good for taxes. Castles are owned by barons or a liege. tax_income = 4
fort_level = 3
light_infantry = 60
heavy_infantry = 150
light_cavalry = 15
galleys = 3
levy_reinforce_rate = 1.25
land_organisation = 0.2
Placeholder temple

Bishopric, church, temple

Bishopric, or temples are owned by bishops, and are good for troops and tax income, though only on a moderate scale. tax_income = 8
heavy_infantry = 45
light_infantry = 45
archers = 40
galleys = 2
levy_reinforce_rate = 0.25
land_organisation = 0.2
Placeholder trade post
Trade posts are micro settlements that are located on the frontiers of your exploration. A little income, no army and no defence. tax_income = 2
fort_level = 0
levy_size = 0
land_organisation = 0.2


All holdings can be upgraded, and follow the focus on what they are already good at. Cities and Churches also have buildings designed to boost research, and cities can build a harbor, more gold and ships, if they are coastal.

If a holding is owned by the wrong type of character, for instance a mayor owning a Castle, a "wrong type" holding penalty is applied, reducing its efficiency.

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