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This page is intended to assist with editing the CKII Save File.

If you want to edit a CKII save file, ensure you have saved without compressing the save game file. To achieve this, unclick the checkbox to the right of the save game filename entry box. Now you should be able to open and read the file in any text editor.

Editing Characters Edit

You can edit ANY character in the game this way. Editing a character is easy. You can alter stats, traits... actually you can edit anything.

First you must find the character in question. If you have the character ID then simple search (ctr-F) and type in the ID# followed by =.

  (EXAMPLE: 31443=)

If you do not know this number, then simply run a search for the characters name and cross reference information like birth dates, parent names, or traits (this requires knowing the trait codes).

The section below Save File Contents can help you identify if you are in the right spot.

Once you find the Character you are looking for, you can edit any of his/her features. ATTRIBUTES, HEALTH, and FERTILITY are easy to alter.

Editing TRAITS requires that you have access to the codes which you can find here Traits

Editing Provinces Edit

The first step in editing a province is finding the one that you are looking for. The section that you want lists each province in numerical order based on its code. You can find the ID Code of each province here (http://ckiiwiki.com/County)

Save File Contents Edit

This is the order of content within the Save File. This can help the user navigate the areas of the file that they are trying to access.

Player InfoEdit

Dynasties [Section begins with dynasties=]Edit

  ID#
  Name
  Culture
  Coat of Arms
  Data
  Religion
  Decadence

Characters (by ID#) [Section begins with character=]Edit

  Basic Info (e.g. name, gender, birth/death, liege) 
  Attributes
  Health & Fertility
  Traitsvff
  Personal info (e.g. piety/prestige, religion/culture, dynasty etc.)
     Properties – meaning unknown
  claims
  Demense
  Title
  Ledger
  Flags
  Modifier
  Ai
  additionals

Delayed EventsEdit

Opinion Modifiers? (Purpose Unknown)Edit

  rel_ID#
  Relationships: Lists the opinion modifiers between the rel_<id> character and other characters. 
  Opinion appears to be an in-game calculation determined by the difference between character stats. 
  (Culture, religion, etc) and influenced by these modifiers.

  diplo_ID# 
  Diplomacy?

Active Ambitions / Active PlotsEdit

  Scope
  Parent scope
  Backers (if applicable)

ReligionsEdit

  Authority value (scale of 0.001 - 0.999)
  Crusade dates
  Parent religion (if applicable)

Provinces (listed by Province ID #)Edit

  Name
  Culture (This is where you hack info)
  Religion (This is where you hack info)
  Settlement info
  Holdings
     Type
     Date
     Buildings
     Levy
  Trade posts
     Owner
     Buildings
     Levy
  Title
  Technology
     Level
     progress

TitlesEdit

  Counties
     Name
     Liege
     Holder
     Laws
     Coat of Arms
     Data – meaning unknown
     Religion
     Usurp
     Dates – Usurp and last change
     History
  Kingdoms?
     Name
     Dynasty
     Settlement?
     Buildings
     Levy
     Liege (title)
     Holder ID
     Laws
     Coat of arms
     Data – meaning unknown
     Religion
     Special rules
     History
     Active – meaning unknown
  Listing Order
     Counties

Subordinate Baronies?Edit

  Duchies
  Kingdoms
  Baronies?

Siege Combat?Edit

WarsEdit

  Landed title (edit this to change the spoils of the war)

UnknownEdit

Modding Guides

Getting Started

Setting up a modAdding Landed Titles, Part 1

Intermediate Guides

Adding Landed Titles, Part 2Adding Landed Titles, Part 3Custom music (playlist) in Crusader Kings IIEditing Save Files

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