This page is intended to assist with editing the CKII Save File.
If you want to edit a CKII save file, ensure you have saved without compressing the save game file. To achieve this, unclick the checkbox to the right of the save game filename entry box. Now you should be able to open and read the file in any text editor.
Editing Characters Edit
You can edit ANY character in the game this way. Editing a character is easy. You can alter stats, traits... actually you can edit anything.
First you must find the character in question. If you have the character ID then simple search (ctr-F) and type in the ID# followed by =.
If you do not know this number, then simply run a search for the characters name and cross reference information like birth dates, parent names, or traits (this requires knowing the trait codes).
The section below Save File Contents can help you identify if you are in the right spot.
Once you find the Character you are looking for, you can edit any of his/her features. ATTRIBUTES, HEALTH, and FERTILITY are easy to alter.
Editing TRAITS requires that you have access to the codes which you can find here Traits
Editing Provinces Edit
The first step in editing a province is finding the one that you are looking for. The section that you want lists each province in numerical order based on its code. You can find the ID Code of each province here (http://ckiiwiki.com/County)
Save File Contents Edit
This is the order of content within the Save File. This can help the user navigate the areas of the file that they are trying to access.
Dynasties [Section begins with dynasties=]Edit
ID# Name Culture Coat of Arms Data Religion Decadence
Characters (by ID#) [Section begins with character=]Edit
Basic Info (e.g. name, gender, birth/death, liege) Attributes Health & Fertility Traitsvff Personal info (e.g. piety/prestige, religion/culture, dynasty etc.) Properties – meaning unknown claims Demense Title Ledger Flags Modifier Ai additionals
Opinion Modifiers? (Purpose Unknown)Edit
rel_ID# Relationships: Lists the opinion modifiers between the rel_<id> character and other characters. Opinion appears to be an in-game calculation determined by the difference between character stats. (Culture, religion, etc) and influenced by these modifiers. diplo_ID# Diplomacy?
Active Ambitions / Active PlotsEdit
Scope Parent scope Backers (if applicable)
Authority value (scale of 0.001 - 0.999) Crusade dates Parent religion (if applicable)
Provinces (listed by Province ID #)Edit
Name Culture (This is where you hack info) Religion (This is where you hack info) Settlement info Holdings Type Date Buildings Levy Trade posts Owner Buildings Levy Title Technology Level progress
Counties Name Liege Holder Laws Coat of Arms Data – meaning unknown Religion Usurp Dates – Usurp and last change History Kingdoms? Name Dynasty Settlement? Buildings Levy Liege (title) Holder ID Laws Coat of arms Data – meaning unknown Religion Special rules History Active – meaning unknown Listing Order Counties
Duchies Kingdoms Baronies?
Landed title (edit this to change the spoils of the war)