Fandom

Crusader Kings II Wiki

1.101

398pages on
this wiki
Add New Page
Comments0 Share

Patch 1.103 was released on the 12th June 2013.

MajorEdit

  • Added a "Retract Vassal" interaction
  • Disallowed destruction of non-titular titles under Gavelkind

InterfaceEdit

  • Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez
  • Adjusted the random CoA colors and color choices
  • Scripted a lot of CoAs for various dynasties
  • The CoAs of titles named after a dynasty now match the dynasty CoA
  • Bishops no longer wear pope hats, but the pope does
  • Livonia now has the correct pagan flag
  • Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal
  • Fixed some tooltips in the settlement view not showing building levels with the name
  • Nicknames are now shown for heads of religion
  • The 'Grant Independence' action is no longer even shown if the recipient is not your vassal
  • The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient
  • Added missing Bektashi religion description
  • Endgame screen now shows correct score for characters
  • Added missing name of the Reformed Aztec Church title
  • Tweaked the religion colors to make them more distinct
  • Corrected some event text typos

GameplayEdit

  • Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)
  • The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)
  • Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom
  • Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time
  • Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be
  • Tengri Pagans are now limited to Agnatic succession
  • The Jomsvikings now reform if the Norse reformation takes place
  • Fixed an issue where the primary heir under Gavelkind would not inherit the capital county
  • West African pagans can now also raid
  • Lowered the spawn rate of TOG rebels by 20%
  • Added the "Ghanan Band" mercenary company
  • Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus
  • Fixed a problem with the decadence invasion event
  • Fixed a bug with decadence revolts ending strangely on the attacking ruler's death
  • Court Chaplain job events no longer restricted to men for pagans
  • Made the Chancellor job to improve relations more effective
  • Mercenary ships will no longer spawn in major rivers
  • The Viking trait can now only be gained by adults
  • Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice
  • Piast the Wheelwright and his son are now of the Piast dynasty
  • Pagan festivals can now only be held in summer as intended
  • City Shipyards now produce slightly more galleys than their Castle and Temple counterparts
  • Fixed a bug where banishing landed vassals would not take all their titles
  • Under Gavelkind, your oldest son will no longer ask for titles
  • Added additional names and dynasties for Roman characters created in the Ruler Designer
  • Added an earlier king of Ireland to make Irish liberation revolts possible
  • 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings
  • 867: Slightly strengthened the initial forces of Ivar and Halfdan
  • 867: The Karling kingdoms are now on Agnatic succession
  • 867: Moved Uglich from the Meryas to the Vyatichi
  • 867: Byzantium is now properly on Primogeniture, not Gavelkind
  • 867: The Duchy of Meath now exists, called "Tara" by the Irish
  • 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles
  • 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient
  • The vassal opinion for free investiture law now correctly only applies for Catholics
  • Build cost and time is now affected by your capital tech, not the average tech in your realm
  • Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm
  • Own fort level no longer affects ability to navigate major rivers
  • Tweaked the AI bonuses on Hard and Very Hard difficulty settings
  • Successful non-claimant adventurers are now known as "the Conqueror"
  • Fixed a bug with weird dynasty names for the commanders of Liberation rebels
  • Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released
  • The ambition to gain a council position now only increases a skill the first time it is successful
  • The generic Pagan religion now has a description and holy sites
  • Added the Hellenic religion
  • The events when certain cities are sacked now properly trigger for the Mongol Empire
  • The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian
  • Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless
  • Fixed a bug where Gavelkind could produce republics
  • Fixed a general bug with multiple kingdom inheritance that could produce republics
  • The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania
  • Trade posts are no longer counted towards the Prepared Invasion realm size limits
  • Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind
  • Heathen priests can now inherit titles
  • Mayors and heathen priests will now marry if they are heirs to other titles
  • Lack of Piety rumor event now only triggers for Christian lieges as intended
  • Trade post garrisons now give less retinue cap increase
  • Moved the counties of Loon and Julich from de jure Cologne to Luxemburg
  • Technology points are now gained by own demesne when containing buildings that give technology points
  • Baltic cultures can now also form the Wendish Empire
  • Finnic cultures can now also form the Russian Empire
  • Finnic cultures can now also form the Scandinavian Empire
  • North Germanic cultures can now also form the Empire of Britannia
  • 867: Greater Poland is no longer a republic after a resign
  • Norse Patricians are now correctly on Seniority succession

AIEdit

  • Will not convert to Norman culture if in a huge Norse empire
  • Higher prio on building temple towns
  • Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars
  • Behaviour is now affected subtly by the difficulty settings
  • Tweaked max field army sizes a bit
  • Will not agree to concubinage for title claimants

ModdingEdit

  • Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines
  • Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event


Patches
1.011.021.031.03b1.041.04b1.04c1.051.05b1.05c1.05d1.05e1.05f1.05g1.061.06b1.071.07b1.081.091.0911.0921.101.1011.1021.1031.111.1112.02.0.12.0.22.0.32.0.4

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.