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Patch 1.06 was released on the 26th June alongside three related DLC's. As well as the usual bug fixes, and balances; new game mechanics were added for Islamic nations. Seven formable empires were also added.

Major ChangesEdit

  • Muslim Decadence System
  • Muslim Polygamy
  • Added new provinces, titles and history for Mali, Songhay and Ghana
  • Added the province of Aprutium (split off from Spoleto)
  • Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
  • Strong and Weak Claim System
  • Overhaul of game text for Muslims
  • Added plots to claim titles
  • Split up the former Kingdom of Khazaria into many de jure kingdoms
  • Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
  • Added the duchies of Susa and Latium
  • Revised murder plots completely. No decisions, just events.
  • Commander traits added
  • Heavily revised combat tactics
  • Loads of new events

Minor ChangesEdit

  • AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
  • AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
  • AI: More stubborn about fighting decadence revolters
  • AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
  • AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
  • AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
  • AI: Vassals of vassals can now correctly revolt to depose their liege
  • AI: DoW now factors in the strength of enemies of enemies
  • AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
  • AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
  • AI: Caliphs will now be more aggressive with calling Jihads
  • Army AI: Will now assault when appropriate
  • Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
  • Army AI: Fixed some issues where it would not count attached units properly
  • Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
  • Army AI: Improved attrition check in targetting calculations
  • Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
  • Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
  • No longer possible to call lieges to war against their own vassals
  • Fixed a bug with the succession message not being shown for the ones who inherit titles
  • Fixed an issue with the de jure law vote message not going away when trying to approve it
  • Slightly increased merc reinforcement rates
  • Fixed a memory leak with timed opinion modifiers that time out naturally
  • Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
  • Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
  • Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
  • Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
  • Fixed a potential infinite loop in war name generation
  • Fixed a bug with the Feudal Elective law being tolerated for Republics
  • If the loser in a war is imprisoned, he is now automatically released on peace
  • Fixed a bug with created characters sometimes getting duplicate education traits
  • People who avoid imprisonment will now always flee to another realm
  • Added a whole bunch of cleaned up title coats of arms
  • Muslim coats of arms should now use better colors
  • No longer allowed to grant titles to prisoners
  • You can now correctly press the de jure claims of vassals of vassals
  • Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
  • When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
  • Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
  • No longer allowed to ask to join outsider wars against your liege
  • Fixed a bug with the depose liege CB in republics and bishoprics
  • Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
  • Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
  • Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
  • If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
  • Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
  • Blocked excomm wars against revolters
  • Fixed some issues with succession not being recalculated after certain event effects
  • Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
  • Cleaned up all CB tooltips
  • The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
  • Added "Scarred" trait
  • Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
  • Toned down base attribute gain of children from guardians
  • Optimized the CPU heaviest events
  • Fixed a nasty old crash bug with the defection of the Victual Brothers
  • Fixed a hostility bug with allies helping to defend against a revolter
  • Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
  • Fixed an issue with the random seed in delayed events
  • Fixed a bug allowing you to usurp titles from your own vassals
  • Fixed an issue with vassals of vassals gaining independence when you pressed their claims
  • The titular kingdoms of Naples and Trinacria are no longer creatable in-game
  • The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
  • Merc navies will now disband when not getting paid
  • Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
  • No longer possible to grant duchies to barons
  • The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
  • The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
  • Fixed an issue with attached units and siege outcomes
  • Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
  • Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
  • Fixed an issue where children would change guardian if they became landed
  • AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
  • The death of a spouse no longer makes characters lose their jobs
  • Characters who end up leading the troops of their enemies should now automatically return home
  • The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
  • If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
  • There is no longer a cooldown for calling allies to war who _accepted_ a previous call
  • Primogeniture: more heirs should now be listed
  • Gavelkind: fixed a glitch with grandchildren
  • Removed impassable terrain between Kartli and Albania
  • Fixed unit position in the Irish Sea
  • Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
  • Heretics and infidels are now barred from inheriting anything that the religious head holds
  • The portraits for undiscovered murderers should now be hidden in the event window
  • Mercs and Holy Order commanders should no longer be shown in the quick marriage window
  • Now always allowed to attach your units to your lieges' units
  • Added an event where a ruler converts to the native culture
  • Adjusted and improved the events where provinces change culture
  • Reactivated the lifting FoW for allies in wars
  • Doubled regular assassination costs
  • The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
  • There is now a slight chance of a random education outcome
  • Fixed some issues with war invalidation for banishment of landed characters
  • Can no longer banish mercs, holy order heads, or religious heads
  • Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
  • The spouse will now get a message on divorce
  • Fixed some historical issues with Chios and Lesbos
  • The liege should now get pressed claims on _all_ titles of characters who declare independence
  • If an ally could legally call you into a war, you should always be able to ask to join as well
  • Battle Death should now show the unit owner rather than the unit commander
  • Vassals of lieges who are fighting their liege will no longer revolt
  • Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
  • Added automatic county conversion events for Muslims (35500 and 35501)
  • Pathfinding now prefers friendly territory to enemy territory
  • Vassal vs Liege wars should now end with a _mutual_ truce

For ModdersEdit

  • Exported inbreeding trait gain factors to defines
  • Exported most relevant files under common to their own folders, so they can be broken up into multiple files
  • Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
  • Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
  • Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
  • Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
  • Added event target 'fromfrom'
  • Added trigger 'in_revolt'
  • Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
  • Added 'founder_named_dynasties' to cultures
  • Can now script marriage consanguinity rules in religions
  • Added a 'potential' trigger to Job Actions
  • Added 'dismiss_trigger' to job titles
  • Added a 'potential' trigger to traits
  • Added trigger 'num_of_realm_counties'
  • Added effect 'vassalize_or_take_under_title'
  • Added trigger 'death_reason'
  • Added event target 'killer'
  • Added event effect 'objective_succeeds'
  • The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
  • Added history command 'conquest_culture'
  • Added trigger 'plot_power_contribution'
  • Added trigger 'random'
  • Added trigger 'any_potential_tribal_county'
  • Added effect 'any_potential_tribal_county'
  • Added effect 'random_potential_tribal_county'
  • Added 'new' target in effects ( character = new ) for newly created characters
  • Added death reason 'death_hashshashin'
  • Added effect 'make_primary_spouse'
  • Added trigger 'has_strong_claim'
  • Added trigger 'has_weak_claim'
  • Added effect 'add_weak_claim'
  • Added effect 'add_weak_pressed_claim'
  • Added trigger 'has_regent'
  • Added trigger 'is_contested'
  • Added event effect 'any_spouse'
  • Added event effect 'random_spouse'
  • Added trigger 'any_spouse'
  • Added trigger 'is_main_spouse'
  • Added a 'distance' trigger


Patches
1.011.021.031.03b1.041.04b1.04c1.051.05b1.05c1.05d1.05e1.05f1.05g1.061.06b1.071.07b1.081.091.0911.0921.101.1011.1021.1031.111.1112.02.0.12.0.22.0.32.0.4

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